Prototyping week 2


Welcome to prototyping week 2!

This week we spent the biggest part of our time on getting all the core mechanics to work with some quick and dirty prototypes. Additionally we tried to find a nice map layout/texturing system and UI base to start from.


Two player movement

We created movement controls for 2 players to see how we can make them react to each other. To see the movement of the player more clearly across the map, a particle effect was added. Since we want the players to interact with each other we added a basic punching mechanic.  When you punch the other player you disable their player input and then add a force to the object. To enhance the punching effect we added a camera shake when you punch. 

Two player movement and punching

Respawnability 

When a player falls of the platform, he re-spawns again. If a player instantly loses when he falls of the map, the player would get annoyed too quickly to continue playing. 

Shrinking platform

To limit the players more, we want our map to shrink or parts that break down from it as the game proceeds. In the end we found a pretty nice way to simulate the breaking by using a giant collider that shrinks over time, when an object exits the collider they are set to non-kinematic so gravity makes them fall down. 


Tower stacking

Since our main mechanic is based on the players stacking towers, we made a prototype to implement stacking of blocks on top of each other. We had some really funny results where the player was just catapulted of the map because the mass of the block was bigger than that of our player.  


Composition

Our player should have a nice overall view of the map, that's why we tried different map layouts to find the sweet spot where we can combine player visibility with design.





Texturing swatches

For texturing we want to create a simple yet fitting look for our Inca style. We tried normal swatches/gradient swatches and gradients with a bit of detail texturing painted on top to make it feel more alive. In the end we decided to go for the ones with some painted details.



UI design

We created a first style draft for our UI and title.  Turri Wakcha has the literal translation = tower destroying. This might be the title we're going for!

Get TurriWakcha

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